I guess its no surprise really. I?wasn?t?expecting Microsoft to do it, but according to a post on the MSDN?developers?site, ?Direct X?11.1, the next generation of the API that almost all modern games run on, ?is currently only available to Windows 8, just as?Direct X?11 was only available to Windows 7, it looks like the push to Windows 8 is going to be forced onto PC gamers through the new version of Directx 11.1.
It seems to be the norm these days, force changes upon users by force. Steam changed their user agreement and pushed it out, if you?didn?t?like it, then bad luck you lose all your games,?don?t?like?the new iTunes agreement? Bad luck for you too, there goes everything you have on their system. Its the whole reason?I?m?against Steam\Origin and any other similar system which forces you into an eco system. I guess it comes down to the age old argument of convenience vs freedom.
You can see the full conversation over on the MSDN site and the Directx 11.1 update details below.
- Shader tracing and compiler enhancements
- Direct3D device sharing
- Check support of new Direct3D 11.1 features and formats
- Use HLSL minimum precision
- Specify user clip planes in HLSL on feature level 9 and higher
- Create larger constant buffers than a shader can access
- Use logical operations in a render target
- Force the sample count to create a rasterizer state
- Process video resources with shaders
- Extended support for shared Texture2D resources
- Change subresources with new copy options
- Discard resources and resource views
- Support a larger number of UAVs
- Bind a subrange of a constant buffer to a shader
- Retrieve the subrange of a constant buffer that is bound to a shader
- Clear all or part of a resource view
- Map SRVs of dynamic buffers with NO_OVERWRITE
- Use UAVs at every pipeline stage
- Extended support for WARP devices
- Use Direct3D in Session 0 processes
Source: http://muslimgamer.com/new-version-dx11-only-available-windows-8-users/
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